#include "Bear.h"

class BlackBear: public Bear
{
	public:
		BlackBear(float r = 8, Location l = Location(0,10,0));
		void	update(void);
		~BlackBear();

	protected:
		virtual void setDrawable(SceneRoot & newRoot);
		virtual void setSize(int size);
		virtual bool move(float xd, float yd);
		virtual bool attack(float range);
		virtual bool deleteMe(void);
		virtual void setDelete(bool d);

	private:
		int dir;
		float length;
		bool turning;
		SceneNode * transNode;
		SceneNode * rotWholeBear;
		Location startLoc;
		bool deleteThis;
};